

That way when counters of one unit attack counters of another unit, standard combat rules apply with very few exceptions. Movement, Armor Class, Hit Points and Attacks/Damage for one counter (representing several creatures that cover 1 square as part of a unit) will be the same as for a single standard creature.Movement, Armor Class, Hit Points and Attacks/Damage for individual creatures that are not a part of a unit remain unchanged.The size represented by a 1” square is larger than the standard 5 ft (15 ft. Creatures occupy the standard amount of space.It uses a standard 6 second combat round.

– It must use standard combat rules without modification as far as possible. – The rules must accommodate individual monsters wandering across the battlefield as well as other NPCs and PCs that are not part of the units. – It must have consistent rules for scaling the battle from a small group of villagers with torches and pitchforks all the way up to epic battles with thousands of soldiers on both sides. – There must be rules for creating armies comprised of units of various sizes and compositions. – The rules must be compatible with Dungeons and Dragons version 3.5.

Added to this mix is a group of PC heroes doing what they can to change the tide of the war. It is armies intermixed with monsters and NPCs. D&D Wars are not simply armies making battle with each other. Download these mass combat rules here (free): WARĭ&D Wars is a supplement to third edition Dungeons & Dragons that provides a set of mass combat rules for conducting battles with units as small as one to armies numbering in the thousands.
